BillyAlt: 4.0-4163: Ubuntu 14.04.1 LTS AMD A8-5600K 3.6GHz NVIDIA GeForce GTX 770 Running defaults and mostly playable. Some minor drops here and there but it is almost perfect. 4.0-3532: Windows 7 Intel Core i7-4770K 3.5GHz NVIDIA GeForce GTX 750 Ti Running OpenGL and Xaudio2.Dolphin r en emulator fr tv av Nintendos senaste konsoler: GameCube och Wii.Den lter PC-spelare njuta av spel fr dessa tv konsoler i full HD-upplsning (1080p) med flera frbttringar: Kompatibilitet med alla PC-kontroller, turbohastighet, std fr att spela med andra spelare ver ntverk, och mycket merYou can use emulator to play the GameCube games on your Windows PC, Mac. A GameCube and Wii emulator for Windows, Linux, Mac and recently. But thanks to the cleanups put forward throughout those releases, Dolphin 5.0 is the fastest Dolphin has ever been!Early netplayers would hack up Dolphin to reduce requirements with 30. As such, Dolphin 3.0, 3.5, and 4.0 progressively grew slower. The long awaited Dolphin 5.0 release is finally here! After nearly a year of bug-hunting and handling the release process, everything has come together for our biggest release yet! The three previous releases followed a very distinct pattern: sacrifice performance, hacks, and features in exchange for higher accuracy.Individual games will vary, especially due to various hacks being removed along the way. If there's a CPU or GPU extension that can make Dolphin faster, we take advantage of it.At a basic level, Dolphin 5.0 is more accurate and more efficient than previous builds in every way. On the GPU side, OpenGL and D3D11 have seen tons of optimizations and accuracy improvements, and have been joined by a brand new D3D12 backend for huge performance gains.As Dolphin approaches its next release, we hope that users will continue to update to the latest dev builds and test for regressions and issues so they can be caught before 5.0 is in everyone's hands.Something to notice about this Progress Report is that we heavily leaned on Dolphin's FIFOCI infrastructure for screenshots and examples. There have been some noteworthy regressions (notably with netplay) and through testing we've noticed some broken features that have been working incorrectly for some time. As an added bonus a feature implemented three years ago was rediscovered! That kind of thing just seems to happen over the course of a project.Work toward Dolphin 5.0 has continued but, a lot of these cleanups have come at a cost. Some of us were worried there wouldn't even be enough content for a Progress Report! Alas, while the gears have shifted toward different things to prepare for a release, there is no shortage of interesting changes. It turns out an AI built upon all we've learned about Melee in the past 15 years doesn't exactly feel fair to throw at the original AI.With Dolphin in the thick of the 5.0 feature freeze, things were expected to slowdown a bit.
Dolphin Emulator 4.0 Requirements Windows 7 Intel CoreThat means abandoning the stable branch (along with merging all unique fixes over into Master) and eventually implementing a full feature freeze in order to give time to close all regressions and make Dolphin 5.0 the special release it needs to be.We hope that users are understanding of the delay. Users wanted the newest features to be in Dolphin 5.0, developers were confused on what features needed to go to what branches, and things more or less ended up not working out the way we hoped.Sometimes, it's best to just admit a mistake and do things right, so, in order to provide users and developers with the clearest path for Dolphin 5.0, we will be restarting the Dolphin 5.0 release process from scratch. By using a stable branch, we hoped to avoid doing a feature freeze so that devs could both work on new features and continue to stomp out regressions. In the case of the Wrap Negative Indirect Texture Coordinates, it was developed as a fix for F-Zero GX, but FIFOCI discovered it also affected Skyward Sword.A few months ago, we announced our intentions to work on and release Dolphin 5.0 with a new release method. Without FIFOCI, it's possible that these changes would not exist, or if they did, there wouldn't be an easy way to verify what they fixed. Of course, FIFOCI is limited to graphical bugs, and certain graphical bugs at that. Serial number for flip4macNo one wants another 4.0.1 and 4.0.2 situation on their hands.As the release candidates drag on, we've noticed that many users are assuming that 5.0 release candidate builds are newer than development builds. In order to prevent a fiasco, it's better to report these regressions now rather than after release. When will it be released? Well, it all depends on when all critical bugs and regressions are stomped out of the stable branch. A mixture of delays with the issue tracker and new bugs in our stable branch cropping up has pushed back the Dolphin 5.0 release out of September. It hasn't taken long for things to heat up on our new tracker despite trying to keep it on the down low while it was being tweaked. Speaking of the newest features. For new features, the development builds are still recommended. Almost all of the new features from July's progress report onward ARE NOT in the stable branch unless they are a regression fix.
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